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Messages - Rotacak

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1
News / Current plans
« on: June 11, 2018, 08:39:01 PM »
1) make money <<<NOW
2) dumb bots (basic walking and attacking)
3) ambush mod
4) admin system (log in, vip, bans)
5) ...

2
Discussion / Re: Taunt mute is a bit excessive.
« on: June 07, 2018, 08:51:53 AM »
Cooldown will limit me much, I want to taunt at various speeds :) But it should be somewhat improved. Maybe create separated mute or set different limit for chat and taunt.

3
News / Update: 0.1.592 (Engine update 4.18)
« on: May 30, 2018, 07:56:18 PM »
Changes:
- updated Unreal Engine from 4.15 to 4.18

Side effects:
- server printing error message in log, but that is no problem
- mouse cursor can sometime disappear on linux
- aliens furs are little buggy

Note:
There are no other changes. We need to test if server still crashing on same bug.

4
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 10:34:27 PM »
Machine Medic: That could be also maybe somewhat possible but I doubt that anyone will want to dig it into code and whole Unreal Engine system. I think that in Q3 can anyone do many things but when you do not know Unreal Engine, then you will be totally lost, even if you know c++ well. And also synchronizing all source changes would be impossible.

5
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 05:43:51 PM »
Loki: Wallwalking is buggy in Tension because that map is constructed only by brushes, not objects. And that causing some problems. But it is not perfect also in other maps. It is complicated thing, not easilly fixable. But one day it will be solved too. And it should not be faster that walking. I will test it.

Back in 2012 in Unreal Engine 3 there was spider physics and that was perfect. But nothing like that is in UE4 :( And my question "can you release sources of spider physics?" was ignored.

6
News / IndieGoGo campaign ended and future
« on: May 26, 2018, 02:54:25 PM »
Hello,

first I want to thank to all backers. There was only few backers but with high pledges. I never expected that anyone will choose these high pledges. That was big surprise for me. You did really something for this game. Also most of you will get VIP status forever, which is not implemented yet in game but it will be impossible to get it anytime later.

Campaign duration was 2 months. During that time we fixed lot of bugs and improved some things. But most important bug still remains - server crash bug inside Unreal Engine. There is no point to play this game when server crashing so often. This is not common deathmatch game where "nothing" happens, so every crash will demotivate players. So instead of previous plans (create admin system, add support for custom maps, ambush mod...) was developing mainly targetted to fixing crashes. But that one crash cannot be fixed. So I decided to upgrade Murnatan to most recent version Unreal Engine and try it if it will still crash.
Sadly - I cannot test it for that crash. Game never crashed when you played it alone. And crashed totally randomly with more players. Sometime after few minutes of match and sometime after hour. So only solution how to test it is release new version in public and test it there.

Current state:
Currently I trying to update game from Unreal Engine 4.15 to 4.18. Most recent version is 4.19 but there is totally reworked skeletal mesh support and that is currently impossible to change. Game is already upgraded sucessfully to 4.18 and in dev mode works "ok" (few things doing problems but it is playable). But packaged shipping version for distribution is of course fucked up and every new packaging will take 6 hours (or two/more days if it is first packaging).

Future:
Now I trying to build some working version with UE 4.18. Then I will release it.

Next, if it will still crash with same bug then I will try to update it to 4.19. But if that skeleton component will affect some core mechanics then I will have to stay in 4.18. And don't know how to solve that bug. Maybe code some bots to simulate players and try to finally replicate crashing on dev machine, then fix that bug or rather change that what causing it. Or completely redone whole game in recent UE version :o

Next, I would like to implement (not in this order):
- dumb bots (basic walking and attacking)
- admin system (log in, vip, bans)
- support for custom maps
- ambush mod

But this implementation will take time. I need also start my life. Make some money, buy something for self, maybe find woman, make children, divorce etc. Don't know yet.

But good thing is that core of this game is good and this development is not dead. Only decreased mainly to one developer (me) and slowed down.

It is sad because if there could be 6 months of developing more then everything could be different. And with about another 1-2 years could be released final version. I tried to get money from investors, from game companies, from Unreal grant, from Europe donations, from various sources but nobody care. And I really do not want to spending time with talking, writing, planning all these bullshits for investors and for nothing. Oh man, how much time I already spent like that.

Well, Murnatan looks like a whole life project :)

7
Suggestions, ideas / Re: Improve the vote system
« on: May 18, 2018, 12:46:39 PM »
Good points.

8
Discussion / Re: Rotcannon...
« on: May 18, 2018, 12:45:30 PM »
No, try to adjust gfx settings.

9
News / Re: Update: 0.1.580 (Rotcannon)
« on: May 06, 2018, 07:30:13 PM »
Not quite finished, but yes :)

10
News / Update: 0.1.580 (Rotcannon)
« on: May 06, 2018, 02:13:58 PM »
Changes:
- fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant-
- server scripts does not need to update with every release
- logs are allowed again
- increased volume of Granger sniffing
- fixed calling weapon equip for aliens
- fixed building Reactor/Overmind when another is already in construcing state
- decreased vote time
- fixed pushing players by Turret ghost structure
- fixed server crash (energy provider)
- adjusted player animations to match better with speeds
- increased size for objectives (UI)
- added additional human taunts (numeric block keys: 0, 1, 2, 3)
- fixed server crash (IsStructureInState)
- added beta map Rotcannon
- added testing map SimpleTest

11
Discussion / Re: How do we attract more players?
« on: April 20, 2018, 08:04:19 AM »
BFG: Personally I don't like matchmaking and I think that is not suitable for Murnatan.
First - when there are not official servers, then there can happen anything.
Second - you want to have few favorited servers with favorited players with favorite ping, not to be randomly connected to somewhere.
Third - I think that best fun is when good players playing together with bad players (not griefers). If matchmaking will connect you only to players with skill similar to you, then it will lose this feeling.

Anyway, when we will have some ranking system then it will be possible to do similar things like matchmaking for server owners (can connect only when have level X etc.) or we can add "Quick play" button for randomly choose some crowded server. But there will be always also server browser.

12
Discussion / Re: How do we attract more players?
« on: April 19, 2018, 10:12:45 PM »
There is possibility to get to some better page on Steam for while with bigger update, but don't know how big succes it will have.

We need admin system and no server crashs. But one crash is inside of engine from unknown reasons. Cannot be reproduced. Probably something with networking and memory. That is hard to solve. Would be good to update Unreal Engine to recent version but I think that is too big task for now and many things would broke. But that can solve that crash or atleast we could report it to UE bugtracker.

So we need to move forward with smaller tasks. First one update with few fixes, next probably admin system and then we will see if we should try to update UE or try to do support for mod maps or ambush mod (can be played like single player too).

13
Discussion / Re: Can I help to code?
« on: April 16, 2018, 08:03:56 PM »
Do you know C++ and Uneal Engine 4?

14
Discussion / Re: Do I have an aimbot? XD
« on: April 10, 2018, 12:19:57 PM »
Poor HighEnd :)

15
News / Update: 0.1.577 (Team balancing)
« on: April 08, 2018, 12:26:20 PM »
Changes:
- fixed wrong teamkill/teamdestroy messages
- spectator can fly through structures
- added team balancing
- fixed aliens can build when Overmind not fully constructed yet
- removed resolution scale from graphic settings
- fixed crashing when changing custom graphic settings
- added mouse invert into settings
- added mission objectives info
- temporary disabled server logging output
- fixed counter at end game screen (Next map in -01)
- fixed spectator slowdown
- fixed collisions in center of rotating doors for structures
- classes in scoreboard are visible only for teammates and spectators
- sniffing effect duration was extended from 1 to 10 seconds
- grenade is less bouncy
- temporarily turned on friendly buildable fire off
- fixed base is powered when RC/OM is not fully built
- added flood filter into chat
- fixed Tube playing attack animation when OM is deconstructed while Tube attacking
- fixed displaying energy sign above alien structures built far away from main base in constructing phase
- fixed pushing teammates by ghost spawn structures with "don't block spawn" feature

Server owners: please update your servers and configure new starting script.

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