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Messages - Loki

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1
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 04:16:34 PM »
Thank you for your and your colleagues' work. I wish you luck in hunting that reason for a server crash. I've played Murnatan again today, there was just one player playing but I jumped in nonetheless to test the aliens. They're much better now (though not perfect) so it's more playable for aliens.

Your goals are rational and important, but one thing that really bugs me is that the wallwalking is laggy. Is that fixable with some simpler fixes? It's smooth most of the times but sometimes there's that moment when I get choppy with wallwalking. Also, wallwalking seems to be faster than normal walking, unsure if that's intended.

It's sad that it all turned out the way it did and that it couldn't have been finished, as optimization and other, more extensive gameplay tweaks would make the game a perfect Q3>UE4 'port'

Thanks a lot for the game, I wish you luck in life and in developing this game further!

2
Discussion / Re: Rotcannon...
« on: May 15, 2018, 08:45:56 PM »
shh it's Night(ly) version

3
News / Re: Update: 0.1.580 (Rotcannon)
« on: May 08, 2018, 08:36:43 AM »
yay that sounds great!

4
Discussion / Re: How do we attract more players?
« on: April 20, 2018, 01:42:27 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.

5
Discussion / Re: Do I have an aimbot? XD
« on: April 10, 2018, 05:13:29 PM »
definitely a hacker, somebody ruin his life

6
Suggestions, ideas / Re: Team Autobalance
« on: April 08, 2018, 07:10:27 PM »
It is implemented in upcoming update :)

What is the expected release date of the new update? Sounds like it has quite a few key fixes!

it's already in

7
News / Re: Update: 0.1.577 (Team balancing)
« on: April 08, 2018, 01:07:58 PM »
got muted because i taunted too much  >:( >:( >:( >:(


8
grabit gas spreads like a gas vomit, IT GOTTA SPREAD THROUGH THE AIR

9
Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 12:20:14 PM »
kills would be fine, deaths would turn the game into a K/D shitfest; points are... weird, but it gives the vibe of 'MVP' sort of system

vote timing is too long, I agree


10
Discussion / Re: What is the objective of the game?
« on: April 06, 2018, 12:18:21 PM »
damn you native speakers! when will we get the powers you have!

11
Discussion / Re: What is the objective of the game?
« on: April 05, 2018, 03:19:06 PM »

May I use this as a basis for a tutorial video explaining the objectives?

GUYS I DON'T THINK HE COPYRIGHTED THAT TEXT :DDDD

12
Discussion / Re: What is the objective of the game?
« on: April 05, 2018, 01:58:46 PM »
Loki: could you fix it? But I think we don't need anything too much official. Just good grammar would be good.

sure thing, will finish my studies and will see to it

13
Media / Re: The Hovel is back boys
« on: April 05, 2018, 09:57:54 AM »
:DDDD oh no

14
Suggestions, ideas / Re: First impressions
« on: April 05, 2018, 07:46:36 AM »
the adv pum is a beast and quite fast

speaking of narba i found this in the dev log

hopefully he got forward velocity

15
unlike in Tremulous, structures and humans on your radar are not painted different colors... therefore if you're in the vicinity of a base and you see things pop up on your alien radar, all of them are in red

sniffing makes you differentiate structures (during sniffing they are painted blue) from the humans (they stay red)

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