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Topics - Rotacak

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News / IndieGoGo rewards
« on: June 22, 2018, 12:53:54 PM »
When you will get your rewards?

Badge on forum: now (just tell me that you really want it)

Coupon for item shop: when will be item shop implemented

Place in credits: in next game update

VIP status forever: when admin system will be implemented

Place in credits in book: when book will be finished

Special skins: when skin support will be added (after item shop and admin system)

News / Current plans
« on: June 11, 2018, 08:39:01 PM »
1) make money <<<NOW
2) dumb bots (basic walking and attacking)
3) ambush mod
4) admin system (log in, vip, bans)
5) ...

News / Update: 0.1.592 (Engine update 4.18)
« on: May 30, 2018, 07:56:18 PM »
- updated Unreal Engine from 4.15 to 4.18

Side effects:
- server printing error message in log, but that is no problem
- mouse cursor can sometime disappear on linux
- aliens furs are little buggy

There are no other changes. We need to test if server still crashing on same bug.

News / IndieGoGo campaign ended and future
« on: May 26, 2018, 02:54:25 PM »

first I want to thank to all backers. There was only few backers but with high pledges. I never expected that anyone will choose these high pledges. That was big surprise for me. You did really something for this game. Also most of you will get VIP status forever, which is not implemented yet in game but it will be impossible to get it anytime later.

Campaign duration was 2 months. During that time we fixed lot of bugs and improved some things. But most important bug still remains - server crash bug inside Unreal Engine. There is no point to play this game when server crashing so often. This is not common deathmatch game where "nothing" happens, so every crash will demotivate players. So instead of previous plans (create admin system, add support for custom maps, ambush mod...) was developing mainly targetted to fixing crashes. But that one crash cannot be fixed. So I decided to upgrade Murnatan to most recent version Unreal Engine and try it if it will still crash.
Sadly - I cannot test it for that crash. Game never crashed when you played it alone. And crashed totally randomly with more players. Sometime after few minutes of match and sometime after hour. So only solution how to test it is release new version in public and test it there.

Current state:
Currently I trying to update game from Unreal Engine 4.15 to 4.18. Most recent version is 4.19 but there is totally reworked skeletal mesh support and that is currently impossible to change. Game is already upgraded sucessfully to 4.18 and in dev mode works "ok" (few things doing problems but it is playable). But packaged shipping version for distribution is of course fucked up and every new packaging will take 6 hours (or two/more days if it is first packaging).

Now I trying to build some working version with UE 4.18. Then I will release it.

Next, if it will still crash with same bug then I will try to update it to 4.19. But if that skeleton component will affect some core mechanics then I will have to stay in 4.18. And don't know how to solve that bug. Maybe code some bots to simulate players and try to finally replicate crashing on dev machine, then fix that bug or rather change that what causing it. Or completely redone whole game in recent UE version :o

Next, I would like to implement (not in this order):
- dumb bots (basic walking and attacking)
- admin system (log in, vip, bans)
- support for custom maps
- ambush mod

But this implementation will take time. I need also start my life. Make some money, buy something for self, maybe find woman, make children, divorce etc. Don't know yet.

But good thing is that core of this game is good and this development is not dead. Only decreased mainly to one developer (me) and slowed down.

It is sad because if there could be 6 months of developing more then everything could be different. And with about another 1-2 years could be released final version. I tried to get money from investors, from game companies, from Unreal grant, from Europe donations, from various sources but nobody care. And I really do not want to spending time with talking, writing, planning all these bullshits for investors and for nothing. Oh man, how much time I already spent like that.

Well, Murnatan looks like a whole life project :)

News / Update: 0.1.580 (Rotcannon)
« on: May 06, 2018, 02:13:58 PM »
- fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant-
- server scripts does not need to update with every release
- logs are allowed again
- increased volume of Granger sniffing
- fixed calling weapon equip for aliens
- fixed building Reactor/Overmind when another is already in construcing state
- decreased vote time
- fixed pushing players by Turret ghost structure
- fixed server crash (energy provider)
- adjusted player animations to match better with speeds
- increased size for objectives (UI)
- added additional human taunts (numeric block keys: 0, 1, 2, 3)
- fixed server crash (IsStructureInState)
- added beta map Rotcannon
- added testing map SimpleTest

News / Update: 0.1.577 (Team balancing)
« on: April 08, 2018, 12:26:20 PM »
- fixed wrong teamkill/teamdestroy messages
- spectator can fly through structures
- added team balancing
- fixed aliens can build when Overmind not fully constructed yet
- removed resolution scale from graphic settings
- fixed crashing when changing custom graphic settings
- added mouse invert into settings
- added mission objectives info
- temporary disabled server logging output
- fixed counter at end game screen (Next map in -01)
- fixed spectator slowdown
- fixed collisions in center of rotating doors for structures
- classes in scoreboard are visible only for teammates and spectators
- sniffing effect duration was extended from 1 to 10 seconds
- grenade is less bouncy
- temporarily turned on friendly buildable fire off
- fixed base is powered when RC/OM is not fully built
- added flood filter into chat
- fixed Tube playing attack animation when OM is deconstructed while Tube attacking
- fixed displaying energy sign above alien structures built far away from main base in constructing phase
- fixed pushing teammates by ghost spawn structures with "don't block spawn" feature

Server owners: please update your servers and configure new starting script.

News / Update: 0.1.575 (Player counts)
« on: April 01, 2018, 04:39:51 PM »
- server browser contains also player counts, map name and server version
- increased weight and air control for Narbatucker, Adv Narbatucker, Pum
- increased Adv Pum weight
- end table records are read only
- smaller Turret collision
- removed pushing players by Turret rotation
- moved Turret shooting source more to center (now can shoot aliens on top of Turret)
- increased human jump (possibility to jump over Turret)
- fixed grammar in main menu text
- decreased step height for all aliens (can't walk over Turret)
- Grabit's acid bomb is less bouncy
- increased pounce hit volume
- fixed Pum not pouncing some buildings
- lowered camera for Pum, Adv Pum
- longer Pum pounce range
- Pum and Adv Pum can pounce in way of looking (not only in way of moving + looking)
- default screenmode is fullscreen windowed
- only Boxfield and Tension maps are in rotation
- fixed client crash take damage
- fixed client crash helper consumer provider
- fixed doors and clipping issues in PraeGelidus
- fixed two holes in Tenura terrain, added missing collisions, removed ceiling kill area
- added shaft leading into elevator room in Tension
- fixed elevator Mur kills in Tension
- another possible fix to pool server crash
- dead bodies does not block attacks anymore
- human dead bodies does not leaving active hitboxes near their deaths
- fixed Pum blood material
- increased precision of mouse sensitivity setting
- fixed linux cursor on main menu
- fixed wrong rewards (evo/credits) for teamkills

Server owners: please update your servers completely (delete all and configure it again).

Discussion / Quake/Half Life map converter
« on: March 26, 2018, 04:03:07 PM »

just have to say that Trenak found something interesing:

Now when we did most of work with converting Rotcannon and Mission One by hand :) But maybe would be interesting to convert exactly original. Someday.

Maybe it will be handy for someone.

News / IndieGoGo campaign for future development
« on: March 26, 2018, 10:57:23 AM »

some of you asked me how to support Murnatan so now you can do it there: IdieGoGo

Few notes:
I played Murnatan last two days until four o'clock in the morning. We (devs) previously tested that game but only slightly and with max 5 players. In that player count you will not know if it will be good or not. But now with 18 players it was really fun. It is really something that I wanted to create.
I was surprised to see all that old known nicknames from old times. I did not expected that these players still playing :) Also your feedback and suggestions are very good. Well, thanks.

Money from campaign will be used for development, not for what we done so far.

We need to fix atleast crash bugs.

Next we need atleast one dedicated server for gaming - currently I hosting it at home - when I start googling, you will start lagging :) But thanks to you we have now more servers where to play.

Then I would like to implement support for mods to open it for your creations (maps).

And many many other plans, described in campaign.

Most important questions:
What if we get no money?
We would like to fix atleast biggest bugs and crashes. Then development will be paused with occasionall updates (when I will have time and if I will be cappable to develop something alone).

Then I will have to find job/business and get some money also for myself, life, food and so on.

And then when I will gather requested money from job/business then I will get team together again and we will finally finish Murnatan. But that can took several years.

What if we get only part of money?
In that case we spent it into development and we do what we can for that amount. Game will not be completely finished but will be done what can be.

What if we get all the money?
Then I will wake up :) With that we will start full development again and we will finish it.

News / Update: 0.1.565 (Armoury menu, crashes)
« on: March 25, 2018, 04:24:27 PM »
- fixed glitched armoury/build/evolve menu
- fixed client crash ckit texture
- fixed client crash equipment
- fixed server crash pounce damage
- fixed server crash player join
- fixed server crash pool
- faster Sniper Rifle zoom
- mouse smoothing turned off
- reduced shadow quality by default
- linux server scripts converted to unix format
- fixed Mur/Adv Mur instakills in Boxfield
- fixed Mur self hit possibility
- fixed HP access for dead body
- fixed wall, ceiling and elevator kills in Tension map
- locked doors in PraeGelidus map
- fixed broken collision in PraeGelidus map

I hope it will be more stable now and we will be finally cappable to finish Tension map :)

BTW, if you see some wrong english in game, just fill bugreport in bugtracker.

« on: March 24, 2018, 10:19:45 AM »

Finally you can see what we did so far :) Murnatan is released on Steam and is avaiable for Windows and Linux.

Currently is completely free.


Note: if you can, create some perma servers. We do not have any official strong one.

FAQ / How to: Linux
« on: March 21, 2018, 11:35:33 PM »
Linux can request to install some additional packages. There is a list:

sudo apt install libnss3
sudo apt install libgconf2-4
sudo apt install libxss1
sudo apt install libasound2

CentOS 7
yum install fontconfig
yum install pangocairo
yum install GConf2
yum install libXi
yum install libXcursor
yum install libXScrnSaver
yum install libXcomposite
yum install libXtst
yum install atk
yum install libXrandr

News / Help with server hosting
« on: March 16, 2018, 04:55:43 PM »

is there anyone who have spare pc/server for Murnatan server? It would be good to run atleast one game server in USA and one in EU.

It should be windows or linux server (currently we testing linux version of game server).

- good internet connection
- public ip
- run 24/7
- free :)

Run own server / How to start Murnatan server
« on: February 27, 2018, 01:57:09 PM »
Run local LAN server (is not visible in server browser)
1) Go to server directory (i.e.: c:\Steam\SteamApps\common\Murnatan\Murnatan-server)
2) Doubleclick on run_and_not_publish_server.bat

Then connect to or other players on same LAN for example to something like

Run public server (is visible in server browser for anyone)
1) Go to server directory (i.e.: c:\Steam\SteamApps\common\Murnatan\Murnatan-server)
2) Edit "run_and_publish_server.bat" file and write your server name and password. For example this:

set serverName=Unnamed murserver
set ownerPassword=aaaaa

change for example to:

set serverName=Grangeromania
set ownerPassword=mySecretPassword

3) Save it under different name (i.e.: run_and_publish_server_edited.bat)
4) Doubleclick on run_and_publish_server_edited.bat

Info: "ownerPassword" has to be atleast 5 characters long password which will identify your server in server browser.

Port forwarding
For access for other players to your server over internet you have to do port forwarding port number 7777.

Server requirements
For hosting on windows we used low cost computer Fujitsu-Siemens Esprimo E7935 SFF, Intel Core 2 Duo E8500 3,16 GHz, 4 GB RAM DDR2. With +-10 players it take +-15 % CPU and +-800 KB/s upload (server name: R Home CZ).

Download Linux server binary
Download ServerLinux0.1.592.7z

If you have Steam installed then server binary is automatically downloaded next to game directory.

Report bugs / Crashes
« on: February 22, 2018, 11:05:23 PM »
1) Download and install Visual Studio Community 2017 for free.
2) Run game client (or server if you want to catch server crash).
3) In Visual Studio select menu "Debug" and "Attach to process..."
4) Select Murnatan-Shipping.exe with title and click on "Attach" button.
5) When crash happen, click on "break" button, make window "Call Stack" bigger (to see everything) and take screenshot of full Visual Studio window.
6) Add bug to bugtracker, attach this screenshot and describe how to replicate crash or what you did before crash.

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