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Messages - Machine Medic

Pages: [1] 2 3 ... 41
1
Discussion / Re: Worried
« on: November 24, 2017, 04:03:38 AM »
Like I mentioned earlier Rotacak, it wouldn't hurt to open a Patreon account and put up some basic rewards.  That way, at least the people who are willing to contribute financially on a monthly basis can be free to do so.  It might not even add up to that much, but at least it will help.

Easy things that can be done later like putting names in a special section of the credits, exclusive weapon/armor skins, forum badges, perhaps even an autographed poster and/or a 'season pass' that gives free access to some/all AAA Games Exchange content for the higher tiers.  All are good rewards that don't require much in terms of immediate effort or investment.

My means are not unlimited, but I would be willing to chip in a couple of dollars every month if it would help.

2
Discussion / Re: Worried
« on: November 15, 2017, 10:21:41 PM »
Agreed.  We've come this far, waited this long.  Even if it is rough around the edges, people playing the game will bring attention to it.  Attention = more players.  More players (in paid early access) = more funding - both through purchases AND the resulting increased odds of getting a publisher.

There is always the concern of giving players the wrong idea about a game by letting them play it before it is fully ready...  That is something that nobody here can rightly speak to except Rotacak.  The decision weighs solely on him as to whether the game is 'good' enough to be shown to the world.

Even so... I'd rather see this game released early than delayed for another 2 years.

3
Discussion / Re: Worried
« on: November 12, 2017, 01:01:33 AM »
I would like to believe you.  Really, I would.

The last mention of any significant progress to the best of my memory was prior to May or April of this year.  The fact that they are now trying to deal with a publisher in order to further progress suggests that their financial woes have returned.

I want to be optimistic, but...  It's hard not to be skeptical after the dev tracker hasn't moved in such a long time (ignoring one small batch of spelling corrections and bugfixes in the last month or two).

4
Discussion / Re: Worried
« on: November 12, 2017, 12:36:59 AM »
We need to figure out some way to raise capital for this game. 

It's not going to make progress without money to spend.
It's not going to earn money to spend without making progress.

You see the problem.

It's either:
 - A fundraising event  (Hell, even a Patreon account with the right set of rewards would at least give you *some* money to work with.  Offer special artistic-style wallpaper renders, item exchange currency, name in the credits, or something in that nature!)
 - A loan/publisher/sponsor (Who will undoubtedly want a say in the game's development)
 - Enlisting volunteer help

 - Pre-releasing the game for paid Early Access.  (Convince people that this is a cause worth supporting and you might be surprised.)

Those are the only options.

5
Discussion / Re: Worried
« on: November 01, 2017, 09:09:43 PM »
I don't think there has been any progress to report.  No money = no employees. 

A man's got to eat.

6
Discussion / Re: Worried
« on: October 27, 2017, 11:06:00 AM »
How is bureaucracy involved?

7
Discussion / Re: Worried
« on: October 25, 2017, 01:37:53 PM »
Money as usual, I think.  Skilled developers aren't cheap.  Cheap developers aren't skilled. 

Rotacak mentioned something about working with a publisher a few weeks ago.

8
News / Re: Murnatan will be free!
« on: July 02, 2017, 06:56:08 PM »
Quote from: Rotacak
We want to release atleast little playable version for you, fans.

Just a thought regarding this:

It might be possible to "kill two birds with one stone".  It sounds like you guys are in need of finances, and a few of us want to help get the game playable and see some of the progress that has been made.

My point:

There was another indie game I saw that successfully used a donation-based system for pre-alpha test volunteers:  People interested in testing the game in an early state and willing to fill out bug reports were required to donate 'x' dollars or more towards the development of the game.  In return, these players were given exclusive access to the game during closed pre-alpha test events, and were eventually compensated with a sum of in-game currency equal to the value of their donation after release.

I know you've mentioned before that you don't want to rely on donations for this project.  I'm putting it out there because it's not really a donation as long as the payment is eventually reciprocated in the form of in-game Exchange credit.  A 'pay-in-advance' system or...  an interest-free loan, if you want to call it that.

9
News / Re: Murnatan will be free!
« on: June 22, 2017, 12:27:27 AM »
I understand that with the 'it's complicated' response, you might not be at liberty to discuss the details of the issues currently interfering with development, but it would be nice to have at least a general indication of what area(s) the trouble is originating from.

I.E.  Is it related to the closure of Steam Greenlight, etc.?

10
Discussion / Finally June!
« on: June 02, 2017, 12:19:21 AM »
It's finally June and it looks like you guys might still be on track for a pre-alpha this month.  Do you think we will finally get a chance to test out the game, or is it still not ready for bug testing?

11
Media / Re: Short gameplay video
« on: May 26, 2017, 08:34:47 PM »
Kang's is my favorite.

12
News / Re: Murnatan will be free!
« on: April 20, 2017, 11:05:55 AM »
Once it becomes available, supposedly yes:  It will be an Early-Access game as far as anyone knows.

13
Off topic / Re: Machine's new computer
« on: April 12, 2017, 03:11:51 PM »
Finally built that fan controller.
+
Found a 200+CFM fan for $5.
=
rofl

https://www.youtube.com/watch?v=aV9ZIIiUllI&feature=youtu.be

14
Media / Re: Short gameplay video
« on: April 07, 2017, 01:47:30 AM »
Gameplay is all there.  Sound design is a bit green yet, but it really looks like you guys are getting close to a viable alpha.

Thank you guys for all of your hard work and commitment to this project.  The opportunity to get a second go-around with a modern and up-to-date trem means the world to me, and to a lot of other people.

The fight's not over yet, but you guys have achieved a lot so far.  Here's to the home stretch, and a successful & productive alpha.

 ;)

15
Virus has been recreating 1.1 maps for NS2.  NS2 runs on Spark engine.

Quote from: Rotacak
Isn't better to make that map directly in UE?

+1

Real engine has real features.   ::)

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