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Messages - Rotacak

Pages: [1] 2 3 ... 47
1
News / Re: Another IndieGoGo reward
« on: August 30, 2018, 04:49:47 PM »
I tried it but it does not play any sound when you pressing keys. There is only full song played at background and you only catching icons for score. That is main difference between that games. Try to press keys in Beat the Song somewhere else than on icons and you will see (but not from very begining, atleast one need to fall trough that line what you want to press).

2
News / Re: Another IndieGoGo reward
« on: August 29, 2018, 08:38:46 AM »
Hi, BFG. I think that price is something that will change almost nothing. If is not $60 or 0 :) BTW, I would like to know that similar or free games like this - I fear that there is not much games like that. Personally I don't know any (only old Beatmania from arcade machines). What you can see around are only generated falling icons from mp3. That seems similar but it is something totally different. Generated things are boring things about nothing (for me). But this has great feeling. But this is hard to explain for new players, maybe even impossible. For first look it seems like unknown songs and game like many others - like you said.

About well known songs (or new ones) - great thing is that this is not needed. Because when you will successfully finish let's say medium difficulties (harder = better feeling) then you will discover greatness of that songs. For example for me is the best Mayan Dust, that is something absolutely epic. And I never heard it before. But it looks common when you will hear it for firsttime. So this is not problem at all but I understand that opinion for first look.

Demo song was hard to pick because should be simple and with short samples. First song have long samples and that can be confusing for new players. This is also better with harder difficulties - shorten samples.
But there should be only one song with one difficulty in demo. If another difficulty is unlocked then it is wrong, I will look at it.

3
News / Another IndieGoGo reward
« on: August 28, 2018, 01:37:58 PM »
Hello,

I created small musical game Beat the Song and decided to give it to IndieGoGo supporters as a another reward while he waiting for Murnatan.

This game is last try how to make atlest some money. If this will fail then I need go to find common job.

Also I need to do one thing first - buy a new computer to continue with anything. It is impossible to work with this (about 6 years old computer) anymore. It's hell. I was testing Murnatan on the lowest quality settings and then was surprised what a game I see when I turned on slideshow (max quality). Imagine how I had to do screenshots for you (not possible) or videos (hahaha).

Ah, one more thing. Thanks to Beat the Song I figured out a way how to create MODs for Unreal Engine 4 games (crazy thing) and I discovered why it causing big lag when you going to the server browser for first time. Question is what situation will be in Murnatan where is big part of game in C++. Hmm, we will see.

4
FAQ / Discord chat
« on: August 24, 2018, 03:05:25 PM »

5
Discussion / Re: How do we attract more players?
« on: August 07, 2018, 10:09:00 PM »
Hmm, autoupdated server would be good thing. Currently is also autoupdated, if you running it from Steam, but it will not kill server so who know what would happens.

If someone can make scheduled meetups for matches, then it would be good. You can use discord for that https://discordapp.com/invite/HfvNAna as start.

6
Suggestions, ideas / Re: Official Discord?
« on: August 06, 2018, 08:57:18 PM »
You can try this, but I don't have time to managing it: https://discord.gg/HfvNAna

7
Discussion / Re: How do we attract more players?
« on: August 06, 2018, 08:53:19 PM »
tuple: server does not need you credentials from Steam at all. That password in config is only for you (can be anything what you will remember) to allow you to identify server.

Starting server from Steam: I have no experience with that but it should be doable later when I have time.

Starting server from server browser: Should be possible to add but managing that is little complicated. I will look at that later too.

But look at thread here on forum about server, it is easy to run it.

Yea, 30 vs 30 was epic. When Murnatan was released then we got about 20 vs 20 and it was amazing, funny, crazy, cool.

8
News / Re: IndieGoGo campaign ended and future
« on: July 04, 2018, 01:50:55 PM »
About synchronizing code: it is not so easy like in Q3 and such engines. In UE is souce code connected with assets more closely. For example when you want to change default HP of player, then you have to do it in UE editor, not in C++ code. I think that for working simultaneously on more versions is possible, but merging it together is almost impossible.

About AI: UE have own AI system and should be quite easy for default game. But I think, no, I know that for this custom game it will be much more work/problems.

9
News / IndieGoGo rewards
« on: June 22, 2018, 12:53:54 PM »
When you will get your rewards?

Badge on forum: now (just tell me that you really want it)

Coupon for item shop: when will be item shop implemented

Place in credits: in next game update

VIP status forever: when admin system will be implemented

Place in credits in book: when book will be finished

Special skins: when skin support will be added (after item shop and admin system)

10
News / Current plans
« on: June 11, 2018, 08:39:01 PM »
1) make money <<<NOW
2) dumb bots (basic walking and attacking)
3) ambush mod
4) admin system (log in, vip, bans)
5) ...

11
Discussion / Re: Taunt mute is a bit excessive.
« on: June 07, 2018, 08:51:53 AM »
Cooldown will limit me much, I want to taunt at various speeds :) But it should be somewhat improved. Maybe create separated mute or set different limit for chat and taunt.

12
News / Update: 0.1.592 (Engine update 4.18)
« on: May 30, 2018, 07:56:18 PM »
Changes:
- updated Unreal Engine from 4.15 to 4.18

Side effects:
- server printing error message in log, but that is no problem
- mouse cursor can sometime disappear on linux
- aliens furs are little buggy

Note:
There are no other changes. We need to test if server still crashing on same bug.

13
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 10:34:27 PM »
Machine Medic: That could be also maybe somewhat possible but I doubt that anyone will want to dig it into code and whole Unreal Engine system. I think that in Q3 can anyone do many things but when you do not know Unreal Engine, then you will be totally lost, even if you know c++ well. And also synchronizing all source changes would be impossible.

14
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 05:43:51 PM »
Loki: Wallwalking is buggy in Tension because that map is constructed only by brushes, not objects. And that causing some problems. But it is not perfect also in other maps. It is complicated thing, not easilly fixable. But one day it will be solved too. And it should not be faster that walking. I will test it.

Back in 2012 in Unreal Engine 3 there was spider physics and that was perfect. But nothing like that is in UE4 :( And my question "can you release sources of spider physics?" was ignored.

15
News / IndieGoGo campaign ended and future
« on: May 26, 2018, 02:54:25 PM »
Hello,

first I want to thank to all backers. There was only few backers but with high pledges. I never expected that anyone will choose these high pledges. That was big surprise for me. You did really something for this game. Also most of you will get VIP status forever, which is not implemented yet in game but it will be impossible to get it anytime later.

Campaign duration was 2 months. During that time we fixed lot of bugs and improved some things. But most important bug still remains - server crash bug inside Unreal Engine. There is no point to play this game when server crashing so often. This is not common deathmatch game where "nothing" happens, so every crash will demotivate players. So instead of previous plans (create admin system, add support for custom maps, ambush mod...) was developing mainly targetted to fixing crashes. But that one crash cannot be fixed. So I decided to upgrade Murnatan to most recent version Unreal Engine and try it if it will still crash.
Sadly - I cannot test it for that crash. Game never crashed when you played it alone. And crashed totally randomly with more players. Sometime after few minutes of match and sometime after hour. So only solution how to test it is release new version in public and test it there.

Current state:
Currently I trying to update game from Unreal Engine 4.15 to 4.18. Most recent version is 4.19 but there is totally reworked skeletal mesh support and that is currently impossible to change. Game is already upgraded sucessfully to 4.18 and in dev mode works "ok" (few things doing problems but it is playable). But packaged shipping version for distribution is of course fucked up and every new packaging will take 6 hours (or two/more days if it is first packaging).

Future:
Now I trying to build some working version with UE 4.18. Then I will release it.

Next, if it will still crash with same bug then I will try to update it to 4.19. But if that skeleton component will affect some core mechanics then I will have to stay in 4.18. And don't know how to solve that bug. Maybe code some bots to simulate players and try to finally replicate crashing on dev machine, then fix that bug or rather change that what causing it. Or completely redone whole game in recent UE version :o

Next, I would like to implement (not in this order):
- dumb bots (basic walking and attacking)
- admin system (log in, vip, bans)
- support for custom maps
- ambush mod

But this implementation will take time. I need also start my life. Make some money, buy something for self, maybe find woman, make children, divorce etc. Don't know yet.

But good thing is that core of this game is good and this development is not dead. Only decreased mainly to one developer (me) and slowed down.

It is sad because if there could be 6 months of developing more then everything could be different. And with about another 1-2 years could be released final version. I tried to get money from investors, from game companies, from Unreal grant, from Europe donations, from various sources but nobody care. And I really do not want to spending time with talking, writing, planning all these bullshits for investors and for nothing. Oh man, how much time I already spent like that.

Well, Murnatan looks like a whole life project :)

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