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Messages - Rotacak

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31
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« on: April 06, 2018, 09:11:12 PM »
But RC/OM is indestructible only for teammates. Enemy can still destroy it even after SD. And also these structures are rebuildable in SD.

Maybe in current build RC/OM cannot be destroyed with enemy team. If yes, then that is bug, because of wrong detection of teamkills (which can cause this and also bad score etc.). That is already fixed in upcoming update.

32
Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 08:46:16 PM »
What is Team Surrender?

A vote to surrender to end the game

You can use draw vote then.

33
News / Re: Help with server hosting
« on: April 06, 2018, 08:44:13 PM »
jt: Nice :)

34
Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 02:04:09 PM »
Scoring is currently broken but it counting kills and points for building and destroying enemy buildings.

Vote waits because for example when you vote SD and you see that it will pass then you still have some time to build atleast something in emergency (booster, armoury...) before SD. But maybe global vote time could be shorted.

Restart map is bad, it would be used by losing team to ruin game. So it have to be allowed only in first 5 minutes of match and that have no sense.

What is Team Surrender?

35
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« on: April 06, 2018, 01:58:03 PM »
Sonno: How you will block area with RC/OM? Enemy team will destroy it then easily...

36
Suggestions, ideas / Re: Grenades bounce too much
« on: April 05, 2018, 06:27:15 PM »
I will check it.

37
Suggestions, ideas / Re: Admin Panel
« on: April 05, 2018, 06:26:40 PM »
BFG: That needs bans (ban for 10 min) and bans need admin system :)

38
Discussion / Re: What is the objective of the game?
« on: April 05, 2018, 01:48:54 PM »
Loki: could you fix it? But I think we don't need anything too much official. Just good grammar would be good.

39
Media / Re: The Hovel is back boys
« on: April 05, 2018, 01:43:52 PM »
:D

You bugged through wall by Hovel?

40
Suggestions, ideas / Re: Admin Panel
« on: April 05, 2018, 01:10:11 PM »
Every server owner will decide about admins on his own server.

41
Yes, it is not intentionally. It will be fixed :)

42
Discussion / Re: What is the objective of the game?
« on: April 04, 2018, 07:38:12 PM »
To add on what Machine Medic said:  The goal is to make it so no enemy player is on the map OR able to spawn on the map.

There are a few basic strategies you can do to accomplish this...

For Aliens:
1.  Destroy the enemy reactor will make it so all buildings will stop functioning.  Humans are basically screwed here unless they are able to spawn a ckit a build a new one.
2.  Destroy the enemy armory(s) will make it so humans cannot rearm or switch gear.  In smaller games it basically means a human needs to die to spawn with a ckit and build a new one.  During sudden death, this dooms the human team as they can not longer get any armor or weapons.
3.  Destroy the enemy medistation(s) and the human team cannot easily heal (I think you can still get medikit from armory though) During sudden death this ensures you can easily get resources to continue an attack as humans will constantly die and respawn.
4.  Destroy enemy telenodes directly.  This is very effective during sudden death.
5.  Destroy enemy turrets and other defenses to gain access to the above 4.

For Humans:
1.  Destroy the enemy overmind will make it so that enemies cannot evolve.  This gives you a steady flow of income to continue an attack as it forces the enemy to spawn a granger and use low hp pitins to defend.
2.  Destroy the enemy booster will make it so that the aliens can't heal as fast and can no longer poison you.  This is generally priority one for me, especially if the alien base is far away from the human base.
3.  Destroy enemy defenses, in particular trappers and other slowing structures to give you access to overmind and spawns.
4.  Destroy eggs directly, can be effective in sudden death if you can find them all.

This just scratching the surface for the game, as there is a lot of other strategies that may come into play especially when it comes to coordinating with your team.  At high levels of play feint operations, rushes together as a team, and protecting your builder to create a forward base are all important factors that can lead your team to victory.  :)

Can I use it as base for objectives described in game?

43
Suggestions, ideas / Re: Admin Panel
« on: April 02, 2018, 06:02:18 PM »
Agree. Fixing crashes, bugs, small additions and admin system are top priorities now.

44
Pum have maybe wrong speed but Adv Pum looks like rocket. They should be slow because they have pounce jump for moving. Anyway this needs to be investigated.

45
Suggestions, ideas / Re: Wall Bug
« on: April 01, 2018, 07:05:12 PM »
Hmm, interesting bug.

You can use http://bugtracker.murnatan.com for bug reports.

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