Recent Posts

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21
News / Re: Update: 0.1.577 (Team balancing)
« Last post by Loki on April 08, 2018, 01:07:58 PM »
got muted because i taunted too much  >:( >:( >:( >:(

22
News / Re: Update: 0.1.577 (Team balancing)
« Last post by Nomad on April 08, 2018, 01:04:49 PM »
yaaaaaaaa
23
Discussion / Re: Advance Grabit is literally worst than a normal Grabit
« Last post by Loki on April 08, 2018, 01:03:14 PM »
grabit gas spreads like a gas vomit, IT GOTTA SPREAD THROUGH THE AIR
24
News / Update: 0.1.577 (Team balancing)
« Last post by Rotacak on April 08, 2018, 12:26:20 PM »
Changes:
- fixed wrong teamkill/teamdestroy messages
- spectator can fly through structures
- added team balancing
- fixed aliens can build when Overmind not fully constructed yet
- removed resolution scale from graphic settings
- fixed crashing when changing custom graphic settings
- added mouse invert into settings
- added mission objectives info
- temporary disabled server logging output
- fixed counter at end game screen (Next map in -01)
- fixed spectator slowdown
- fixed collisions in center of rotating doors for structures
- classes in scoreboard are visible only for teammates and spectators
- sniffing effect duration was extended from 1 to 10 seconds
- grenade is less bouncy
- temporarily turned on friendly buildable fire off
- fixed base is powered when RC/OM is not fully built
- added flood filter into chat
- fixed Tube playing attack animation when OM is deconstructed while Tube attacking
- fixed displaying energy sign above alien structures built far away from main base in constructing phase
- fixed pushing teammates by ghost spawn structures with "don't block spawn" feature

Server owners: please update your servers and configure new starting script.
25
Discussion / Re: Advance Grabit is literally worst than a normal Grabit
« Last post by Rotacak on April 08, 2018, 11:15:48 AM »
That is true, it should have 100 HP. It was resetted to common Grabit HP by mistake. Also it should have faster regen, faster movement, faster attack and longer attack range.

Grabit gas is weird, need to be tweaked too.
26
Discussion / Advance Grabit is literally worst than a normal Grabit
« Last post by Prophet on April 08, 2018, 04:25:13 AM »
So I don't know if any of you guys remember me when I played on Trem, but the basilisk is my most favorite alien!  There is nothing more satisfying than surprising a human and watching them flail helplessly as they are slowly eaten to death because they cannot move or shoot you.

ofc, I've been playing a lot of grabit, which brings me to the title of this topic:

Is this intended or just an oversight?  Both the grabit and the advance grabit have 75 hp.  But the advance grabit is bigger and cannot fit into vents (in all maps I've seen so far).  The only thing that you really do by evolving to advance is become a bigger target.

Seems like there is no reason to evolve into an advance grabit except if you want to grabbit bomb > evolve advance gabbit for 2 fast bombs.  Why invest twice as many evos for a worst alien???  Also basilisk gas is weird, it doesn't gas where you aim, it always gasses in front of your character model.. Maybe this is how it was in trem too, but still not useful.

Edit: I believe advance basilisk had 100hp in trem.  Also I think the size thing is unfair, whats the point focusing on a small alien if you cant even fit in the vents.
27
Suggestions, ideas / Re: Team Autobalance
« Last post by Prophet on April 08, 2018, 02:23:28 AM »
It is implemented in upcoming update :)

This is excellent news!   ;D 
28
Suggestions, ideas / Re: Team Autobalance
« Last post by Rotacak on April 07, 2018, 11:29:35 PM »
It is implemented in upcoming update :)
29
Suggestions, ideas / Re: Team Autobalance
« Last post by Sonno on April 07, 2018, 10:35:36 PM »
30
Suggestions, ideas / Re: Team Autobalance
« Last post by Prophet on April 07, 2018, 10:31:52 PM »
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