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91
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Prophet on April 06, 2018, 08:59:12 PM »
While draw vote does work for ending games.  Surrender allows one team to conceed defeat and end the game without the permission of the other team.  I don't see it that often used because people hate losing, but in murnatan/tremulous there are many losing situations that take forever to play out.   You could call a draw but the team that's winning may feel cheated because they should win, though it may take an hour to actually close out.  An example of this is last tyrant and human team has no credits so they're all nakid rifles. 

Call vote sudden death starts sudden death in 120 seconds, not right away, that would give you time to build emergency stuff even if vote passes instantly.  Waiting for the vote to finish even though everyone voted is annoying because a lot of time you join an empty server and you need to start a new map cause it's already sudden death
92
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Prophet on April 06, 2018, 08:46:36 PM »
To add on Sonno said, basically this allows you to build extremely resiliant bases past sudden death.  Basically you build most of your base behind the reactor, then just throw 5 or 6 turrets out in front of the reactor to protect it. This just needs to get you to sudden death without losing, which isn't hard because you can just keep rebuilding the structures when destroyed.  Then once it's sudden death it no longer matters, you can lose all your turrets in front of your reactor but alien won't be able to invade your base.

Edit: I also want to note that even in vanilla tremulous, the best base configurations often put their important structures behind the rc.  This tactic is powerful whether you make them invincible or not.  The reason?  Thee medistation dies in several swipes, the reactor has a lot of health and takes a while to kill.  Yes you lose if you lose your reactor, but you probably lose anyway if you lose your last medistation and armory.  The reactor makes for a nice shield.  In murnatan reactors are even stronger because stackable turrets make it trivial to make your reactor unhoppable and cover the weakness at the top of the reactor
93
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Rotacak on April 06, 2018, 08:46:16 PM »
What is Team Surrender?

A vote to surrender to end the game

You can use draw vote then.
94
News / Re: Help with server hosting
« Last post by Rotacak on April 06, 2018, 08:44:13 PM »
jt: Nice :)
95
News / Re: Help with server hosting
« Last post by jt on April 06, 2018, 07:25:14 PM »
Hello,

I just started a spare server in Hong Kong, see if this helps ;D
96
Suggestions, ideas / Re: Grenades bounce too much
« Last post by Sonno on April 06, 2018, 04:45:31 PM »
It's like they have no weight at all, nading anything is virtually impossible because you throw the nade next to an egg and it bounces off to human base on the other side of the map.

Agreed. I'm pretty sure i had a situation where I through a grenade at a charging rant and it got sent into my base. Pretty funny actually
97
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Sonno on April 06, 2018, 04:38:06 PM »
Sonno: How you will block area with RC/OM? Enemy team will destroy it then easily...

If you place the RC/OM infront of your base and can keep it alive before SD starts, you are good to go with that tactic, honestly i've had very few games where the enemy team actually kills the RC when I block with it, I haven't done that much with the OM though.

The idea is that the RC/OM is a centerpiece in the game. After sudden death, if you don't protect it, you will lose the game. I mean an option could be allowing rebuild of the RC/OM during sudden death, which I actually think was allowed in Trem. But, making those structures invulnerable really drags the game out.
98
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Sonno on April 06, 2018, 04:33:41 PM »
Scoring is currently broken but it counting kills and points for building and destroying enemy buildings.

Vote waits because for example when you vote SD and you see that it will pass then you still have some time to build atleast something in emergency (booster, armoury...) before SD. But maybe global vote time could be shorted.

Restart map is bad, it would be used by losing team to ruin game. So it have to be allowed only in first 5 minutes of match and that have no sense.

What is Team Surrender?

You could implement a wait time after SD votes, are completed. I just think that when there are votes to kick, next map, surrender, etc. we shouldn't have to continue to wait after everyone has voted. Especially if we need to vote on something again.

And I definitely understand the restart map, maybe it could be a vote that requires a unanimous vote count?

Thanks for the reply! Big fan of your maps in Trem!
99
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Sonno on April 06, 2018, 04:30:14 PM »
kills would be fine, deaths would turn the game into a K/D shitfest; points are... weird, but it gives the vibe of 'MVP' sort of system

vote timing is too long, I agree

Solid point on the deaths. Once points are fixed then it will be much better
100
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Nomad on April 06, 2018, 04:17:21 PM »
What is Team Surrender?

A vote to surrender to end the game
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