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91
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Prophet on April 07, 2018, 12:35:54 AM »
Sounds good to me.  Anything to make it easier for the steam newbies, hopefully they get interested in the game
92
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Rotacak on April 06, 2018, 11:37:21 PM »
Question: why is only OM and RC invincible to teamfire during sudden death?  A griefer can still just destroy all nodes and eggs anyway.
Spawns too. But in new update will be "friendly buildable fire off" so no teammate will be able to destroy own base.
93
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Sonno on April 06, 2018, 10:01:33 PM »

I hope I will add Rotcannon soon. Unfinished, but playable :)
[/quote]

Yes Yes Yes
94
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Prophet on April 06, 2018, 09:50:49 PM »
I agree there.  It is annoying when enemy team deny you the chance to wipe them out.   ;D
95
Suggestions, ideas / Re: Grenades bounce too much
« Last post by Rotacak on April 06, 2018, 09:24:55 PM »
It's like they have no weight at all, nading anything is virtually impossible because you throw the nade next to an egg and it bounces off to human base on the other side of the map.

Agreed. I'm pretty sure i had a situation where I through a grenade at a charging rant and it got sent into my base. Pretty funny actually
:D It will be less bouncy in next update.
96
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Rotacak on April 06, 2018, 09:23:02 PM »
While draw vote does work for ending games.  Surrender allows one team to conceed defeat and end the game without the permission of the other team.  I don't see it that often used because people hate losing, but in murnatan/tremulous there are many losing situations that take forever to play out.   You could call a draw but the team that's winning may feel cheated because they should win, though it may take an hour to actually close out.  An example of this is last tyrant and human team has no credits so they're all nakid rifles. 
I remember something like surrender from Trem. It was not nice when we was winning and suddently game ended because enemy team surrended - even when you will win then. Best is to eat enemy and then win :)

Call vote sudden death starts sudden death in 120 seconds, not right away, that would give you time to build emergency stuff even if vote passes instantly.  Waiting for the vote to finish even though everyone voted is annoying because a lot of time you join an empty server and you need to start a new map cause it's already sudden death
Hmm, agree.
97
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Rotacak on April 06, 2018, 09:18:28 PM »
You could implement a wait time after SD votes, are completed. I just think that when there are votes to kick, next map, surrender, etc. we shouldn't have to continue to wait after everyone has voted. Especially if we need to vote on something again.

And I definitely understand the restart map, maybe it could be a vote that requires a unanimous vote count?

Wait timer after SD vote is good idea.

Everyone voted = end vote immediately - that also sounds good.

Restart vote with unanimous vote count? Hmm. Yes, that could work.

Thanks for the reply! Big fan of your maps in Trem!
I hope I will add Rotcannon soon. Unfinished, but playable :)
98
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Prophet on April 06, 2018, 09:18:22 PM »
But RC/OM is indestructible only for teammates. Enemy can still destroy it even after SD. And also these structures are rebuildable in SD.

Maybe in current build RC/OM cannot be destroyed with enemy team. If yes, then that is bug, because of wrong detection of teamkills (which can cause this and also bad score etc.). That is already fixed in upcoming update.

Ahhh, this makes a lot more sense then.  There is definitely a bug then.  I personally witnessed a rant clawing my rc at sd doing no damage.  Also only after doing 5 saw runs and grenades on the enemy overmind that I realized I was doing nothing

We will test this again after the next update.  Looking forward to it!  :D

Question: why is only OM and RC invincible to teamfire during sudden death?  A griefer can still just destroy all nodes and eggs anyway.
99
Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« Last post by Rotacak on April 06, 2018, 09:11:12 PM »
But RC/OM is indestructible only for teammates. Enemy can still destroy it even after SD. And also these structures are rebuildable in SD.

Maybe in current build RC/OM cannot be destroyed with enemy team. If yes, then that is bug, because of wrong detection of teamkills (which can cause this and also bad score etc.). That is already fixed in upcoming update.
100
Suggestions, ideas / Re: Misc. Suggestions
« Last post by Prophet on April 06, 2018, 08:59:12 PM »
While draw vote does work for ending games.  Surrender allows one team to conceed defeat and end the game without the permission of the other team.  I don't see it that often used because people hate losing, but in murnatan/tremulous there are many losing situations that take forever to play out.   You could call a draw but the team that's winning may feel cheated because they should win, though it may take an hour to actually close out.  An example of this is last tyrant and human team has no credits so they're all nakid rifles. 

Call vote sudden death starts sudden death in 120 seconds, not right away, that would give you time to build emergency stuff even if vote passes instantly.  Waiting for the vote to finish even though everyone voted is annoying because a lot of time you join an empty server and you need to start a new map cause it's already sudden death
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