Author Topic: We are growing !  (Read 3072 times)

Offline mopython on: October 13, 2013, 11:32:20 PM

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Hello everyone,

you may have noticed, that our activity recently slowed a little bit. Well, it wasn't slower, it was frozen to be honest, but it was for a very good reason - we made things. Development things, to be precise. Our thanks belongs to all of you, who in the meantime supported us with friendly emails, likes and posts.

We are happy to tell you we accelerate again and more importantly, we are growing ! As a first addition to our team we welcome fulltime programmer Jakub Hrom√°dka, who is now the new king of source code. That means you can expect more news in near future. See you soon ! 

View it in RO
« Last Edit: November 11, 2013, 03:39:06 PM by Rotacak »

Offline Loki #1 on: October 14, 2013, 07:05:23 AM

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Welcome and good luck!

Offline Ypsylon #2 on: October 14, 2013, 09:50:54 AM

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Hello,

Thanks mopython for introduction and Loki for warm welcome.

I am pretty exited that i can work on project this large.
I will work hard as i dont want to dissapoint any of u so i hope we should see some basic tech gameplay pretty soon :-)

Meanwhile please stick with us and post on forum cause there is no better motivation then support from fans:-)

So thanks for reading and i hope i will see all of u soon again;)
I am not a native english speaker so i deeply apologize for all my mistakes O:-)

Offline MegaMedic #3 on: October 14, 2013, 11:28:58 AM

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Welcome in team Ypsylon :D

Offline ViruS #4 on: October 14, 2013, 11:41:20 AM

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No wai jakub. Congratz!

Hopefully we'll be able to see some true developement.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline grmg.pl #5 on: October 14, 2013, 11:53:10 PM

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some basic tech gameplay
(imagines Spl@ sitting on a turret) :D

Go Rota!

Offline imp #6 on: October 19, 2013, 05:25:49 PM

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Welcome man ! and yay for progress :) !!

Offline Elmo #7 on: November 10, 2013, 11:44:29 PM

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Has there ever been discussion of a merger between Unvanquished developers and Murnatan developers?

Online Machine Medic #8 on: November 11, 2013, 05:12:50 AM

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Quote from: Elmo at 11:44:29 PM
Unvanquished developers and Murnatan developers?

Two completely different projects, taking completely different routes to completely different goals.

Unva's goal is to simply "modernize" Tremulous visually and audibly, where Murnatan's is to build a completely new game in Unreal Engine 3 with similar balance to 1.1, and ultimately achieve a "Tremulous revival" of sorts.

Unvanquished was founded as an offshoot of the failed and abandoned TremZ for the purpose of modding Tremulous, while Murnatan was founded because of the nostalgic value of the original game.

Two completely different teams, different missions and ideals, and different engines.



Some gut feeling tells me that if Rotacak and Kharnov walked into the same room together, only one would come out alive.
« Last Edit: November 11, 2013, 05:16:48 AM by Machine Medic »

Offline Elmo #9 on: November 11, 2013, 10:45:06 AM

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It's obvious that Murnatan is much more ambitious than Unvanquished, but at the same time it feels like more of a pipe dream than a realistic goal. I just don't like the idea of having two separate Tremulous revivals competing against each other, and if this would cost money it would then be competing against every other game that costs money to play, which makes it really hard to see this project being successful.   

Online Machine Medic #10 on: November 11, 2013, 02:02:29 PM

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Quote
competing against each other

Murnatan is targeting a brand new Steam audience, whereas Unvanquished is trying to poke a dead cat with a stick. 

Murnatan is building a completely different game on a completely different engine with new models, sounds, textures, animations, artwork, story, and ideals.  The only thing similar between Murnatan and Tremulous 1.1 will be the combat balance and flow.

Unvanquished is trying to gather more attention to 1.2 by polishing the Quake Arena 3 engine with some "brand new features" and change the look and sound of the models in Tremulous.

Different projects with different goals and playerbases, no competition.

Offline Elmo #11 on: November 11, 2013, 11:50:59 PM

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How realistic is this project

Online Machine Medic #12 on: November 12, 2013, 12:42:12 AM

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realistic

'Realistic' in terms of visual quality, or financial feasibility?

The game is being built on the Unreal Engine 3 platform, which is a high-end game engine - up there with CryEngine 3





Financially, this project *is* very ambitious considering that it's a Human-V-Alien multilayer arena (which is very rare for some reason), but with the right careful marketing it may or may not come near or exceed Natural Selection 2.

To give this project high chances, it's going to need a Steam feature for a few weeks, some still advertizing, and at least 2 or 3 good video commercials.  Interviewing with game critics and getting a high score on Metacritic will also help a lot.

Which also brings to mind the possibility of utilizing Steam Early Access to raise funding if needed.  Murnatan will need more outside attention before then, however...  As far as Indie games go, our community is still extremely small when compared to titles like Nether, Space Engineers, and StarForge.

« Last Edit: November 12, 2013, 12:54:06 AM by Machine Medic »

Offline Elmo #13 on: November 12, 2013, 04:16:52 AM

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Thanks for both answers, I was referring to financial feasibility.

I look forward to progress and will continue to check in to see how things are coming along.

Never give up!

Offline Loki #14 on: November 12, 2013, 12:44:46 PM

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The game is being built on the Unreal Engine 3 platform, which is a high-end game engine

Not really. I can run Bioshock Infinite on High with my low-end Toshita, UT3 on higher, etc.

It's one of the bestestesterestest engines ever.