Author Topic: Hovel  (Read 1588 times)

Offline mopython on: February 04, 2014, 10:26:37 AM

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Military Academies full of cadets all over the world learns one simple rule: "The best defense is a good offense !

It's a weird rule. Although we don't know much about lets-shoot-the-guys-in-a-different-dress times, we are pretty sure the most used rule in a history of warfare is "Run Awaaaay !". Some call it tactics.   

Sometimes even Grangers can find it usefull. And why not - "Hide in the Hovel !", especially when there is an increasing chance of becoming ex-Granger, sounds like a perfect command to me. 

facts:
- Hovel is a Grangers safe place
- one Granger can hide in it..
- ..or up to three of them (depends on a server config)

View it in RO | BR
« Last Edit: June 09, 2014, 10:15:05 AM by Rotacak »

Offline Facility. #1 on: February 04, 2014, 01:45:31 PM

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That's Awesome !

Offline Machine Medic #2 on: February 04, 2014, 02:01:53 PM

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I just hope the game will be balanced to the point where hovels can actually take a few punches, rather than being utterly useless, lol.
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Offline ViruS #3 on: February 04, 2014, 03:25:17 PM

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Will you allow multiple homes?
 ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=222367973 [silly steam doesn't provide .jpg extensions :/]
I just hope the game will be balanced to the point where hovels can actually take a few punches, rather than being utterly useless, lol.
They did. A *bit* more than the barricade iirc.
It would be interesting if we made it a bit like the gloom eggs, where they hurt humans if they stood on it. Small guns weren't able to destroy it either as small aliens couldn't kill the teleporters, the eggs regenerated faster than it could be killed... However, a 1-frag costing alien (Kamikaze, sacrifices self for explosion) could blow up several tightly packed teleporters in one go. In fact, my last game on gloom yesterday ended like that because I didn't have enough time to build some across the room...
« Last Edit: February 04, 2014, 03:31:02 PM by ViruS »
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Offline Loki #4 on: February 04, 2014, 03:30:14 PM

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The Hovel itself was not being used many times in the vanilla game. For granger it was far more useful just to run with wallwalking. It should be either kinda overpowered or it should have self-defense system, some sort of acid vomitting on the floor, or bees.

Offline Prophet #5 on: February 04, 2014, 06:09:00 PM

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The Hovel itself was not being used many times in the vanilla game. For granger it was far more useful just to run with wallwalking. It should be either kinda overpowered or it should have self-defense system, some sort of acid vomitting on the floor, or bees.

There's a number of ways we could make the hovel more useful, I think I posted a few ideas already.

1.  Camouflage it.  This is what we have with the booster on EDGE, of you make the hovel small enough and blend in with the creep background, it can be hidden amongst all the other creep in the alien base.

2.  Hovel doubles the speed that the build cool down ticks down.  Assuming it remains an S3 item and can only store 1 Granger, I doubt this would be OP in limited BP situations.  Also would force aliens to make a decision if there can only be one.  Do we put the hovel near the forward for fast rebuilding, or in the main base in case something goes wrong?

3. Make hovels able to spawn grangers.  Basically a granger only egg that allows a granger to spawn inside of the hovel.  Not only would this make them very useful, but also this mechanic would be good in public games, where the OM goes down and all the eggs on the alien team are used to spawn a billion newbie dretches.

Of course, any good 1.1 builder would make use of the hovel no matter how useless it is.  Its a free barricade after all.  It doesn't cost BP iirc.

EDIT:  Also good work with the hovel art!  I'm liking how fuzzy the aliens are turning out to be.  <3