Author Topic: First impressions  (Read 471 times)

Offline Rotacak #30 on: March 26, 2018, 12:19:43 PM

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speaking of pounce I don't think I heard an actual sound of hitting something with pounce
That sound is there. Maybe is only too quiet, I will check it.

Offline Loki #31 on: March 26, 2018, 04:49:07 PM

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speaking of pounce I don't think I heard an actual sound of hitting something with pounce
That sound is there. Maybe is only too quiet, I will check it.

It's definitely muffled if it's there. Same goes for footsteps, already reported to bugtracker.

Offline Prophet #32 on: March 27, 2018, 05:38:20 AM

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Game feels good, don't have much to add other than echo some of the other comments in here.

Some general gameplay thoughts/questions:

1. Mara (Narbutucker??) feels kinda crappy, I can't figure out how to get any sort of forward velocity, has anyone else had more luck?  or am I just bad
2. It seems you can't recover any stamina unless you walk or stand completely still, this feels really punishing... I feel like you should recover stam slowly while moving, then really fast if you walk/stand still.
3. Some of the maps have really complex walls, like tons of blocks and such hanging out of them, this does not play nicely with wallwalking gameplay in my opinion.  The most popular maps in tremulous were maps with smooth walls.
4.  Any hope in getting some inspirations of the classic trem maps?  I'd love to at least see ATCS.

Offline Rotacak #33 on: March 27, 2018, 10:54:09 AM

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Game feels good, don't have much to add other than echo some of the other comments in here.

Some general gameplay thoughts/questions:

1. Mara (Narbutucker??) feels kinda crappy, I can't figure out how to get any sort of forward velocity, has anyone else had more luck?  or am I just bad
2. It seems you can't recover any stamina unless you walk or stand completely still, this feels really punishing... I feel like you should recover stam slowly while moving, then really fast if you walk/stand still.
3. Some of the maps have really complex walls, like tons of blocks and such hanging out of them, this does not play nicely with wallwalking gameplay in my opinion.  The most popular maps in tremulous were maps with smooth walls.
4.  Any hope in getting some inspirations of the classic trem maps?  I'd love to at least see ATCS.

1. Narba is already tunned up, will be changed in next update. More weight and higher air control. Same with Pum.

2. This look correct, stamina is consumed quite slowly, only jumps consuming very much. And is regenerated when you stand or walk. If you run, then is not consumed and not regenerated. And only if you sprint then is consumed. If you will not jump then you should have enough stamina.

3. True. These walls need to be optimized by invisible walls for smooth wallwallking. Only Boxfield is optimized in this way yet.

4. Currently no. We have prepared Rotcannon and Mission One (still too much work) but nothing else. We will not work on completely new maps now. But I like to solve map mod support so anyone will be able to add own maps. I hope it will be possible.

Offline Loki #34 on: March 27, 2018, 11:01:24 AM

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so it wouldn't be possible creating an actual map in stock UE4 and then just someone from the dev team would have to add buildings? or is it more complex?

Offline Rotacak #35 on: March 27, 2018, 11:25:30 AM

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so it wouldn't be possible creating an actual map in stock UE4 and then just someone from the dev team would have to add buildings? or is it more complex?
That is possible but then is needed to compile new build and release new version of game and update server. Would be much better to just download map and done.

Offline Nomad #36 on: March 27, 2018, 03:50:17 PM

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Wait so you can't create a map and place everything in it (buildings) by yourself and then just request to have it added on the server like in the old Trem?

Offline Rotacak #37 on: March 27, 2018, 04:59:16 PM

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Wait so you can't create a map and place everything in it (buildings) by yourself and then just request to have it added on the server like in the old Trem?
In Unreal Engine 4 by default no. It have to be somewhat implemented first.

Offline Nomad #38 on: March 27, 2018, 06:11:52 PM

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Damn that sucks.

Offline Loki #39 on: March 28, 2018, 02:08:30 PM

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I find the shotgun too accurate at distances, often times I would be 10 meters away and the guy would deal 30 damage to me. One time I got sniped dead as a pum when he was 20 meters away from me.

Offline Nomad #40 on: April 04, 2018, 09:22:04 PM

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Basic Pum is completely useless
Narb is useless too


increase speed please :(

Offline Prophet #41 on: April 04, 2018, 10:24:07 PM

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Basic Pum is completely useless
Narb is useless too


increase speed please :(

I feel the same way although I'm not ready to make for sure calls about balancing right now.  I have seen some players actually fairly successful with he current pum but I struggle with it.  I'm probably bad  ;D

Narb for sure needs a buff though, badly.  I think the new physics engine is completely breaking narb, as no matter how much I try I can't seem to build up speed on this alien.  Mara in tremulous was always an alien that mostly sucks if you're inexperienced but if you get really good with it is an absolute beast with an extremely high skill cap.  I hope this same feeling can be recreated in murnatan.

Edit: my current alien gameplay tends to get pitin/grabit spam till enough Evo for rant and then suicide rush to kill things, I don't actually spend a lot of time with the other aliens but I'm hoping to change that.  How about you?
« Last Edit: April 04, 2018, 10:27:38 PM by Prophet »

Offline Nomad #42 on: April 04, 2018, 10:35:34 PM

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Basic Pum is completely useless
Narb is useless too


increase speed please :(

I feel the same way although I'm not ready to make for sure calls about balancing right now.  I have seen some players actually fairly successful with he current pum but I struggle with it.  I'm probably bad  ;D

Narb for sure needs a buff though, badly.  I think the new physics engine is completely breaking narb, as no matter how much I try I can't seem to build up speed on this alien.  Mara in tremulous was always an alien that mostly sucks if you're inexperienced but if you get really good with it is an absolute beast with an extremely high skill cap.  I hope this same feeling can be recreated in murnatan.

Edit: my current alien gameplay tends to get pitin/grabit spam till enough Evo for rant and then suicide rush to kill things, I don't actually spend a lot of time with the other aliens but I'm hoping to change that.  How about you?

I remember jumping over human heads with the old mara and just owning. Basic dragoon used to be good as well, but now it's just too slow.

Offline Prophet #43 on: April 04, 2018, 10:49:04 PM

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I can't help but notice you're only mentioning basic pum here.  Does that mean you think the adv pum is fast enough already and the pum just needs to be brought more in line with the advance version?  The main reason to evolve from pum to advance are the Barbs and the 50 extra hp anyway so I'm not sure why there would be such a big difference in speed

Offline Nomad #44 on: April 05, 2018, 12:11:50 AM

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I can't help but notice you're only mentioning basic pum here.  Does that mean you think the adv pum is fast enough already and the pum just needs to be brought more in line with the advance version?  The main reason to evolve from pum to advance are the Barbs and the 50 extra hp anyway so I'm not sure why there would be such a big difference in speed

Yeah the adv pum is alright. The basic one moves slower than a 100 year old grandma.