Author Topic: Trem official forum: Copyright Issues debate  (Read 2261 times)

Offline Loki on: January 08, 2013, 10:42:23 AM

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Was just looking on some people who don't like what rota is making, they're arguing with copyright issues and so on. What there has copyright and what not? They also said that they can't copy ingame sounds but these sounds are for free use. So what's true of this shit?

Offline grmg.pl #1 on: January 08, 2013, 11:06:10 AM

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The engine will probably require paying $ to the Epic.
The content (gfx, sound, maps) is entirely made from scratch, so malcontents can fuck off.

Offline Loki #2 on: January 08, 2013, 12:28:24 PM

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The engine will probably require paying $ to the Epic.
The content (gfx, sound, maps) is entirely made from scratch, so malcontents can fuck off.

Well but if AAA games will use sounds from Tremulous there won't be any issue afaik... Models can look same but they're made from nothing...
About that engine renting, I never heard such a thing, I don't think it's really so.

Offline Rotacak #3 on: January 08, 2013, 12:44:59 PM

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Loki: Tremulous 1 source code and assets are under licenses, in short - if you will use it, you have to release it under same license (open source).

It is irrelevant, because like grmg.pl said, we did not using anything from old source code or assets. If you, or anyone will not trust us, sue us and you will lose.

I don't know why you mentioned sounds separately, but true is, that even Tremulous 1 using some sounds against his own license. So they (haters probably) should first solve real copyright issues in Tremulous 1.


There is one funny thing - if you will download Tremulous 1, you can sell it and make money (it is allowed by license). But when you will make own game from scratch, then it is suddenly bad?

Offline Rotacak #4 on: January 08, 2013, 12:55:22 PM

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Well but if AAA games will use sounds from Tremulous there won't be any issue afaik... Models can look same but they're made from nothing...
We do not use sounds/anything from Tremulous 1.

There is only one possible way, how to use same sounds:
Find CD with sound library and that sound on it, buy it, improve that sound to better quality, use it.

About that engine renting, I never heard such a thing, I don't think it's really so.
It is. Basic fee for UDK is 25 % from income. It can be less or none, depend on what kind license will buy.

Offline Loki #5 on: January 08, 2013, 03:38:59 PM

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Well but if AAA games will use sounds from Tremulous there won't be any issue afaik... Models can look same but they're made from nothing...
We do not use sounds/anything from Tremulous 1.

There is only one possible way, how to use same sounds:
Find CD with sound library and that sound on it, buy it, improve that sound to better quality, use it.

About that engine renting, I never heard such a thing, I don't think it's really so.
It is. Basic fee for UDK is 25 % from income. It can be less or none, depend on what kind license will buy.

Ok thanks for telling me about that engine, that's new thing to me.

So GPL license is free to use and it is possible to sell such software under this license? That's kinda sucky...
I also heard that one man was selling Tremulous on iStore or wherever it was...

_____________

Just now I had a look and they were saying something about similarity of models, that this is also copyright issue... Ok anyway I am excited to hear new sounds of aliens :P

Offline Nomad #6 on: January 08, 2013, 03:41:00 PM

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I want the same granger sounds :/

Offline Rotacak #7 on: January 08, 2013, 03:53:48 PM

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Quote
So GPL license is free to use and it is possible to sell such software under this license? That's kinda sucky...
If you will include source code etc., then yes.


Quote
I also heard that one man was selling Tremulous on iStore or wherever it was...
Yes, but without source code (alteast what I heard), so it was illegal.

_____________

Quote
Just now I had a look and they were saying something about similarity of models, that this is also copyright issue...
Sure. Maybe even FPS style of game is copyright issue... ;)

Offline EpicalDude #8 on: January 08, 2013, 05:47:07 PM

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Sure. Maybe even FPS style of game is copyright issue... ;)

Yes, it is (patent, not copyright).

Now OpenSource (kind of ideology) is the one that is opposing this :)
http://forum.tremulous2.com/index.php?topic=48.msg596#msg596
Gunther (junior admin) : "break the forums"
Challenge accepted :8 (I won)

Offline grmg.pl #9 on: January 08, 2013, 05:57:26 PM

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Now OpenSource (kind of ideology) is the one that is opposing this
Stop trolling.

Offline Rotacak #10 on: January 08, 2013, 06:38:07 PM

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I want the same granger sounds :/
I think that this is most difficult thing on Tremulous 2, because we want to have same Granger sound too. We will spend many hours with creating similar sound and I hope that we will success.

Offline Loki #11 on: January 08, 2013, 09:02:18 PM

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I want the same granger sounds :/
I think that this is most difficult thing on Tremulous 2, because we want to have same Granger sound too. We will spend many hours with creating similar sound and I hope that we will success.

Lols, get there some teletubie death sound and that's all.

Offline EpicalDude #12 on: January 08, 2013, 09:28:18 PM

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Now OpenSource (kind of ideology) is the one that is opposing this
Stop trolling.

Oh but I am not, my intelligence challenged cupcake :)
In fact game play CAN BE PATENTED (copyrighted actually too... well some fucking kind of infringement as asshole corporations call their imaginary property).

There was a story of clone (or remake?) of X-COM Apocalypse from microprose (best tactical game ever).

They abandoned their project afair from serious fears regarding owners of xcom intellectual so-called property suing them because they recrated same *gameplay*.
EDITED hmm not sure, was it ufo2000? their forum is down where they (or similar game) announced such end.


@rotack are you sure that just using some assets will make entire game using them as forced open source?

You know what you can do probably?
Auto-install our good old tremulous GPP while installing trem2.
And make tremulous2 use the GPP's granger sound if installed.

(but I'm not a lawyer currently)


 



« Last Edit: January 08, 2013, 09:31:29 PM by EpicalDude »
http://forum.tremulous2.com/index.php?topic=48.msg596#msg596
Gunther (junior admin) : "break the forums"
Challenge accepted :8 (I won)

Offline Gunther #13 on: January 09, 2013, 08:37:38 PM

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There was actually a movie that used the marauder dying/death sound pitch-perfectly.
John Carter(2012) Search your favorite streaming/t0rrentz site, watch, about 25min in enjoy green things make maurader death sounds when they hatch.  (Ironic?) :P
Now you see me...now you don't...headshot

Offline Loki #14 on: January 09, 2013, 08:48:33 PM

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There was actually a movie that used the marauder dying/death sound pitch-perfectly.
John Carter(2012) Search your favorite streaming/t0rrentz site, watch, about 25min in enjoy green things make maurader death sounds when they hatch.  (Ironic?) :P

yeah saw that film too, many movies had same sounds, mostly like from trem