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Messages - TheTravellingMerchant

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Media / Re: Video just for fans...
« on: November 17, 2015, 06:58:34 AM »
In that case.. It should be a little cuter  ;)

Media / Re: Video just for fans...
« on: October 04, 2015, 11:24:24 PM »
Graphics wise, its looking great! I'm quite unsure of the weapon choices, viewmodels and animations though. They look very.. basic. Gunfire doesn't even look like shooting, no proper recoil.

Loving the looks though. Is that the new builder we saw killed?

Discussion / Re: Elevators and other transportation characteristics
« on: March 29, 2015, 02:58:55 PM »
Its looking really good! Those are some serious jaggies though. o.o

Media / Re: Big: Battle Suit
« on: February 22, 2015, 01:23:43 PM »
Looks awesome! Not quite as hulking and huge as the old one, this one reflects that the suits still have good agility.

Please tell me they still have an awesome voice though.

Discussion / Re: How are things going?
« on: January 30, 2015, 08:08:36 PM »
5 months until some release :)

Dear god, I cant wait  ;D

Discussion / Re: Main Menu (UI)
« on: January 29, 2015, 01:02:41 PM »
Its nice, I like the idea, but here is a little critique: The buttons and text don't *pop* as much. They blend in a tad too much, making this menu hard to read for people with colour problems and hard of sight.

Speaking of colours, there's also a few too many at once. A clash of blue and red does not look good when next to each other.

Good work though!

Media / Re: Grenade, Rapid Gun, Flag
« on: January 13, 2015, 09:54:55 PM »
I agree with loki. The.. cloth doesn't quite fit?
Everything else looks good!

Suggestions, ideas / Spacing the game away from genericness.
« on: December 12, 2014, 03:57:22 PM »
Just a few things that I thought about, when thinking about little things that Tremulous had that made it different from other games. I know this is going to be far different from Tremulous, but its worth taking some things into account. These are basic little worries that I thought I'd bring up. Feel free to blow them out the water!

Voices: The human voices in Tremulous had a very cool, gruff, action hero kind of voice. You imagine this gruff man with a smoke between his teeth gunning down wave after wave of aliens. A taunting ring in his voice as he shouts "COME ON".
This is good, its entertaining. One problem I found with Natural Selection 2, for instance, is the marines have very generic voices, too basic "future army" stuff. It got old fast and sounded mostly the same. There were no interesting lines nor voices. Murnatan humans should be instantly recognisable with their voice. They should be remembered.

Movement: Now, this is just basic but.. please don't make humans too slow. Keep the quake-dodging speed bunny hopping kind of feel? Though, by the sounds of it, you have that handled. ;)

Finally, weapon design: The weapons and world of Tremulous was pretty "different". It wasn't all gun-metal grey and dark and opposing like, say, the world of natural selection. While it did have a lot of grey, it was its own style. The thing I worry about is the weapons from this becoming too generic as well. Sci-fi is good and all, but theres a lot of sci-fi games out at the moment. Try not to have generic Sci-Fi-ish stuff.

Edit: Building off of the weapon design. Please, please, please keep the absolutely badass hulking kind of ogre look to the battle suit. Dont make it all boxy or something. The old tremulous battlesuit was intimidating!

Hey! Its been a long, long time since I last posted here, but I've been checking weekly, if not daily, on the progress of this game. I was lying in bed last night, suddenly feeling all nostalgic about my time on your old tremulous server as an admin, the community, the fun, it was all so good. I cant express how overjoyed I am that Murnatan seems to be coming along well and loving the constant updates you are giving out.

Now that I'm writing this, I'm not really that sure how to say what I want to say but.. keep at it! You've got a wonderful community that wants to help out every step of the way! We love this game and everything about it. You're doing great!

Media / Re: Hive
« on: March 24, 2014, 04:45:46 PM »
Ohh, this.. I don't know why, makes me feel uncomfortable. In a good way though!

News / Re: Unreal Engine 4
« on: March 24, 2014, 04:44:58 PM »
Very glad to hear this, sounds like a good idea to switch!

Media / Re: The Overmind
« on: December 11, 2013, 06:33:39 PM »
Umm sorry if I've confuse some ppl here.
I wanted to start conversation about that if this OM design is bad-ass enough (Trem OM kinda was).
Wanted to hear your opinion guys.

Don't worry, we confuse ourselves over anything! :D

As for the nature like thing, I'm looking forward to it! Anything you guys do will be great!

Media / Re: The Overmind
« on: December 10, 2013, 11:31:08 PM »
You two *do* realize that's concept art from Natural Selection 2 not Murnatan, right?

If I was replying to you, I would have quoted you. :P

Anyhow, the NS2 art is rather nice. Played NS2, its OK, very pretty. Does not scratch that tremulous style game play itch though.

Media / Re: The Overmind
« on: December 10, 2013, 10:08:50 PM »
Very, very impressive! I love the look. Will the aliens have a mushroomish design? That might be interesting. Kinda half looks like it from this.

Media / Re: The Egg
« on: December 02, 2013, 03:19:39 AM »
Does that mean Rota can purr?

Aww! So cute! ^.^

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