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Messages - Sonno

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Suggestions, ideas / Re: Team Autobalance
« on: April 11, 2018, 12:32:38 AM »
It is implemented in upcoming update :)

For the autobalance feature, i'd recommend having it come into account if one team has 1 more player than the other. This would avoid 3 v 1s in the lesser populated games.

Suggestions, ideas / Re: Team Autobalance
« on: April 08, 2018, 07:02:09 PM »
It is implemented in upcoming update :)

What is the expected release date of the new update? Sounds like it has quite a few key fixes!

Suggestions, ideas / Re: Team Autobalance
« on: April 07, 2018, 10:35:36 PM »

Suggestions, ideas / Team Autobalance
« on: April 07, 2018, 10:26:26 PM »
Its getting quite ridiculous not having auto balance or team lock. It should be that a player can't join a team with 1 more person on it. I just had 3 consecutive games where I kept having to switch to try and even out a 2 v 5, and the people kept switching with me ahh.

I think it would be good to implement a team lock vote or some sort of balancing control

Sorry for the rant but i think it should be stressed:)

Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 10:01:33 PM »

I hope I will add Rotcannon soon. Unfinished, but playable :)

Yes Yes Yes

Suggestions, ideas / Re: Grenades bounce too much
« on: April 06, 2018, 04:45:31 PM »
It's like they have no weight at all, nading anything is virtually impossible because you throw the nade next to an egg and it bounces off to human base on the other side of the map.

Agreed. I'm pretty sure i had a situation where I through a grenade at a charging rant and it got sent into my base. Pretty funny actually

Suggestions, ideas / Re: Reactor & Overmind Invulnerability
« on: April 06, 2018, 04:38:06 PM »
Sonno: How you will block area with RC/OM? Enemy team will destroy it then easily...

If you place the RC/OM infront of your base and can keep it alive before SD starts, you are good to go with that tactic, honestly i've had very few games where the enemy team actually kills the RC when I block with it, I haven't done that much with the OM though.

The idea is that the RC/OM is a centerpiece in the game. After sudden death, if you don't protect it, you will lose the game. I mean an option could be allowing rebuild of the RC/OM during sudden death, which I actually think was allowed in Trem. But, making those structures invulnerable really drags the game out.

Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 04:33:41 PM »
Scoring is currently broken but it counting kills and points for building and destroying enemy buildings.

Vote waits because for example when you vote SD and you see that it will pass then you still have some time to build atleast something in emergency (booster, armoury...) before SD. But maybe global vote time could be shorted.

Restart map is bad, it would be used by losing team to ruin game. So it have to be allowed only in first 5 minutes of match and that have no sense.

What is Team Surrender?

You could implement a wait time after SD votes, are completed. I just think that when there are votes to kick, next map, surrender, etc. we shouldn't have to continue to wait after everyone has voted. Especially if we need to vote on something again.

And I definitely understand the restart map, maybe it could be a vote that requires a unanimous vote count?

Thanks for the reply! Big fan of your maps in Trem!

Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 04:30:14 PM »
kills would be fine, deaths would turn the game into a K/D shitfest; points are... weird, but it gives the vibe of 'MVP' sort of system

vote timing is too long, I agree

Solid point on the deaths. Once points are fixed then it will be much better

Suggestions, ideas / Misc. Suggestions
« on: April 06, 2018, 02:13:35 AM »
Wanted to throw out some quick suggestions off the top of my head!

Votes (The following should be added):
-Restart Map
-Team Surrender

Vote Mechanic:
-All votes should end after every player in the game has voted, waiting 1 min for every vote is brutal and causes me much impatience

-Points make no sense, i'm not sure what it is based off of but it should be a function of building structures, destroying structures, kills, and deaths.
-I'm not sure if others agree but i'd really enjoy seeing kills and deaths on the scoreboard

I'll keep brainstorming and will throw up more as I think of them.

P.S. - Bring back ATCS!!!!


Suggestions, ideas / Reactor & Overmind Invulnerability
« on: April 06, 2018, 02:01:07 AM »
The reactor and overmind invulnerability given during sudden death is a game breaker. Could you please make them vulnerable.

When invulnerable they can be used to block area and make a near impenetrable base. Apart from that issue the invulnerability actually makes games 15-30 minutes longer than they should be. I can imagine this is an easy fix, and this would make games much more enjoyable.


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