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91
Discussion / Re: How do we attract more players?
« Last post by Prophet on April 22, 2018, 11:08:53 PM »
While I do agree with the community aspect of having a server list.  Lets be frank, the community is toxic.  This goes for pretty much any competitive online game.  The reason people play games is to challenge themselves; making friends is optional.  Every single competitive game out there has a matchmaking such as League of Legends, Overwatch, CS GO, etc.  It's pretty much required to have a real competitive community.  Even Tremulous with the success it had never really got to the point of tournaments with cash prizes.

The game is what it is, and I do enjoy having private servers to get to know people.  But do not dismiss the idea of ranked matchmaking so easily.  I'm not a top tier player nor do I think I ever could be, but seeing major names battle it out in any sort of tremulousque game would be the dream for me.  With a game like Tremulous where base building, strategy, and twitch gameplay all come together I can only imagine what kind of matches big name teams like c9, faze clan or optic gaming could put together.  With big plays of base moves, pushes, forward bases, end game scenarios, competitive murnitan/tremulous could be even more entertaining to watch than cs:go or lol.  As unlikely as it could be, I think this game has the potential to go so far beyond just a serverlist with ample players in it.

Tbh, my hope is rotacak and co. get bought out by a big name publisher.  They get rich and we get a polished tremulous style game with actual venture level funding.

EDIT:  To address the reason we are struggling right now is that lack of player population is a cascading self perpetuating effect.  No players in the game results in people downloading and joining a game only to realize that there a no players to play with and quitting the game, when they might have enjoyed the game if there were people to play with, causing there to be even less players and so on.  Personally I've tried to get on multiple times the past few days and there was literally no one to play with.  I don't know how this could be addressed other than bots.
92
Discussion / Re: How do we attract more players?
« Last post by Nomad on April 21, 2018, 02:58:33 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.
93
Discussion / Re: Can I help to code?
« Last post by javateciava on April 21, 2018, 12:03:40 AM »
c++ is easy :) UE4 no
94
Discussion / Re: How do we attract more players?
« Last post by Machine Medic on April 20, 2018, 11:06:47 PM »
^ this
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Discussion / Re: How do we attract more players?
« Last post by Loki on April 20, 2018, 01:42:27 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.
96
Discussion / Re: How do we attract more players?
« Last post by Rotacak on April 20, 2018, 08:04:19 AM »
BFG: Personally I don't like matchmaking and I think that is not suitable for Murnatan.
First - when there are not official servers, then there can happen anything.
Second - you want to have few favorited servers with favorited players with favorite ping, not to be randomly connected to somewhere.
Third - I think that best fun is when good players playing together with bad players (not griefers). If matchmaking will connect you only to players with skill similar to you, then it will lose this feeling.

Anyway, when we will have some ranking system then it will be possible to do similar things like matchmaking for server owners (can connect only when have level X etc.) or we can add "Quick play" button for randomly choose some crowded server. But there will be always also server browser.
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Discussion / Re: How do we attract more players?
« Last post by BFG on April 20, 2018, 01:25:01 AM »
Also, most people nowdays don't go searching for servers, since most modern games have a matchmaking system. They just wanna click "Play" and have a game to play. Murnatan kinda needs one if it ever hopes to reach a larger audience, but all the other stuff already mentioned should take a much higher priority.
98
Discussion / Re: How do we attract more players?
« Last post by Machine Medic on April 19, 2018, 10:35:21 PM »
The game needs to be fun on a competitive level before it will stand any chance of attracting regular players. 

Smoother alien controls, better prediction between server and client, complex keybinds, password protected/whitelisted scrim servers, etc.

It needs to *feel* like a proper twitch shooter.  Otherwise skilled players will have no reason to stick around.  Make the game run as smooth and tight as quake and people will start to hang out.
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Discussion / Re: How do we attract more players?
« Last post by Rotacak on April 19, 2018, 10:12:45 PM »
There is possibility to get to some better page on Steam for while with bigger update, but don't know how big succes it will have.

We need admin system and no server crashs. But one crash is inside of engine from unknown reasons. Cannot be reproduced. Probably something with networking and memory. That is hard to solve. Would be good to update Unreal Engine to recent version but I think that is too big task for now and many things would broke. But that can solve that crash or atleast we could report it to UE bugtracker.

So we need to move forward with smaller tasks. First one update with few fixes, next probably admin system and then we will see if we should try to update UE or try to do support for mod maps or ambush mod (can be played like single player too).
100
Discussion / How do we attract more players?
« Last post by Nomad on April 19, 2018, 04:17:36 PM »
One thing Murnatan lacks are players. The biggest game I've played so far was 7v7 and the server crashed. We really need to somehow lure more players in. Could steam perhaps help somehow? I think if the game was on the front page for at least an hour it would drastically help. That would probably be impossible though.
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